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New Spaceport Mat, Objectives & A Mission We Made Up! Warhammer 40k Conquest Battle Report 60

New Spaceport Mat, Objectives & A Mission We Made Up! Warhammer 40k Conquest Battle Report 60 The fighting between the Space Marines and the Death Guard moves to the city of Jormenghast in Issue 61 Warhammer 40,000: Conquest magazine! Following the loss of Kaylon, the Silver Templars are stretched thin attempting to protect civilians fleeing the devastation. When the Death Guard launch an attack on the factory city of Jorgenghast, however, the Space Marines have no choice but to defend the priceless equipment, relics and technologies that are being removed from Korvon II via the city's spaceport.

The Donkeys have a look at Issue 61 of Warhammer 40,000: Conquest, which features the first battle to use the new spaceport mat, as well as the Imperial Objectives that come with the magazine. Unfortunately the mission as printed is not possible to play, so the Donkeys have to come up with their own scenario. Full details of this can be found below.

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New battle mat overview and mission details: 02:11
Battle start: 05:28
Post-game debrief and discussion: 27:34

Mission Details: "Supermarket Sweep"
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Battlefield
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– Set up the battlefield as shown in Issue 61, with the 10 Imperial Objectives placed as shown in the image.

The Armies
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Death Guard – 3 Command Points
– Noxious Blightbringer
– 2 Units of 5 Plague Marines
– 10 Chaos Cultists
– Chaos Rhino
– Foetid Bloat-Drone

Space Marines – 3 Command Points
– Primaris Chaplain
– 10 Intercessors
– 5 Scouts
– 5 Reivers
– 3 Bikes
– Land Speeder

Deployment
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– Both plays roll off, and the winner decides whether to go first or second.
– Each player's entire force enters play on their first turn by moving on from any point along the edge of the city battle mat, as shown on the battlefield image.
– The Space Marine Scouts may not deploy using their Concealed Positions rule in this mission, but must move on from their deployment edge like the rest of the Space Marine force.

Victory Conditions
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– Eliminate the enemy Warlord: 1 Victory Point.
– The first player to completely destroy an enemy unit: 1 Victory Point.
– Each objective collected at the end of the game: 1 Victory Point.
– To collect an objective, a unit must be within 3" of it at the end of the opposing player's turn, provided there are no enemy models within 1" of the unit or within 3" of the objective.
– The game lasts for 5 battle rounds.

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