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Cubical Marching Squares in Unity

Cubical Marching Squares in Unity Work in progress port of my uniform Cubical Marching Squares implementation to Unity! It makes use of Unity's job system and burst compiler to gain some performance improvements.
At the moment the algorithm still uses a uniform grid but at some point in the future I may try implementing some adaptive structures like octrees.
Multiple materials are supported but they're currently just rendered as a different colour instead of different material.
I've also tweaked some minor things to improve the accuracy of the shapes added/removed to/from the terrain.

Voxels,Cubical Marching Squares,Blocks,Surface,Volume,SDF,Dual Contouring,Marching Cubes,Marching Squares,Voxel,Game,Programming,Code,Unity,Unity3d,

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