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Abducted Princess - Fire Emblem 12 (Blind Let's Play) - Chapter 3 Part 3

Abducted Princess - Fire Emblem 12 (Blind Let's Play) - Chapter 3 Part 3 We started Marth’s story with Fire Emblem Shadow Dragon. And so now we will continue making our way through the entire Fire Emblem series blind, with the next game in our path being Fire Emblem New Mystery of the Emblem. It’s been a long journey, starting with Path of Radiance, working our way through Blazing Sword and Binding Blade before making our way to the remake of the first game of the series, Fire Emblem Shadow Dragon. And now we play the, from what I hear, excellent remake of the third game in the series, Fire Emblem 12: New Mystery of the Emblem. As always, this will be a blind playthrough. The Fire Emblem series has been a lot of fun and this will be my sixth installment in the series. For those of you who are new I’m playing through all the Fire Emblem games completely blind. This series has become one of my favorite tactical RPGs, and I’m really looking forward to this blind playthrough of Fire Emblem 12. This will be a semi-ironman playthrough. That is, I reserve the right to resurrect characters who die for whatever silly reason I come up with, such as I just like them too much, but I will probably let them die most of the time, especially when we’re already 15 turns into a chapter, but I digress. We will also be playing on the highest difficulty, because I am a madman, and it has sort of become a tradition for these playthroughs, even though they’re blind playthrough. I’ve heard that this game is actually one of the hardest (at least on the highest difficulty), but I suppose we’ll see!

Fire Emblem 12: New Mystery of the Emblem is a tactical RPG developed by Intelligent Systems and published by Nintendo. It’s the twelfth installment in the Fire Emblem series and is a remake of the third game in the series, Fire Emblem Mystery of the Emblem. As with previous installments in the Fire Emblem series, Fire Emblem 12 gameplay revolves around positioning your characters on a gridlike battlefield and defeating an opposing enemy force. Just like all other Fire Emblem games, if characters are defeated in battle, they’re removed for the rest of the game. Playing without reloading is sometimes called an ironman playthrough and is how we will be playing (maybe, sorta… okay not really what can I say it would be suicidal for a first playthrough on the hardest difficulty to stick to this all the time). The story of Fire Emblem Shadow Dragon takes place on the continent of Archanea and follows the character Marth two years after Fire Emblem Shadow Dragon, where he was forced into exile by traitorous scum and false friends. What happens next? I don’t know yet silly, this is a blind playthrough.

Fire Emblem New Mystery of the Emblem was published in 2010 for the Nintendo DS. The development of Fire Emblem 12 began during the development of Fire Emblem Shadow Dragon. The game saw the return of director Tohru Narihiro, co-directors Masayuki Horikawa and Kouhei Maeda. With artwork redrawn by Daisuke Izuka. Fire Emblem 12 saw the addition of new features such as support conversations over the original Mystery of the Emblem. Fire Emblem New Mystery of the Emblem was not officially released in the west making it the first title since Fire Emblem The Binding Blade to not get one. The game Fire Emblem 12 New Mystery of the Emblem was released as part of the 20th anniversary celebrations for the franchise.

For more information on Fire Emblem Shadow Dragon, check out its Wikipedia entry at

This version of Fire Emblem 12 New Mystery of the Emblem is being played using the DeSmuME emulator.

Enjoying this series? Check out my blind playthrough of Fire Emblem Path of Radiance:


Or you can check out my blind let’s play of Fire Emblem Radiant Dawn:


Or if you haven’t caught it yet, see my reaction to the first game in Marth’s storyline with my blind let’s play of Fire Emblem Shadow Dragon:


For a blast from the past and a taste of the first blind let’s play I ever did you can check out my playthrough of Dark Souls 3, my how we’ve grown since then:

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